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This article delves into the fascinating world of villager personalities within Animal Crossing: New Horizons, specifically focusing on the recent observations regarding the prevalence of 'Lazy' villagers in the newly introduced Resort Hotels. We'll explore how these distinct personalities shape interactions and gameplay, from casual conversations to their daily habits. Furthermore, we'll examine the player community's reactions to these initial guest arrivals and offer insights into how players can make the most of their hotel-hosting experience, regardless of the villager types they encounter.
The Intriguing Pattern of Initial Resort Guests
The highly anticipated 3.0 update for Animal Crossing: New Horizons has brought the Resort Hotels to life, enabling Switch enthusiasts to immerse themselves in a novel island management experience. Players are tasked with accommodating a changing cast of visitors and designing their guest quarters, much like the creative endeavors in the Happy Home Paradise expansion. Overseen by Kapp'n and his kin, the Resort serves as a hub for encountering and engaging with a broader array of villagers beyond the island's permanent residents. What has caught the community's attention is a widespread observation: many players are consistently being greeted by 'Lazy' guests upon their hotel's inauguration.
This recurring theme of 'Lazy' villagers appearing as the first hotel guests is not a critique of character quality but rather a direct reference to one of the eight primary personality types in the game. These personalities—Snooty, Peppy, Cranky, Jock, Smug, Sisterly, Normal, and Lazy—are never explicitly stated in-game but subtly govern how villagers behave and interact. For instance, Jock villagers are typically male and focus on fitness, while Cranky villagers are often irritable and challenging to befriend. Lazy villagers, predominantly male, are known for their easygoing nature and amicable disposition, getting along with almost everyone. They exhibit unique traits, such as not reacting negatively to insects in players' homes. Despite there being 63 Lazy villagers out of 412 total characters, their frequent appearance as initial hotel guests has sparked widespread discussion across social media platforms and fan communities, suggesting a possible in-game pattern or a significant statistical anomaly in the early stages of the update's rollout.
Navigating Villager Personalities and Guest Preferences
While the 'Lazy' villager personality is not the most common across the entire Animal Crossing: New Horizons roster, the reports from players about their hotel guests paint a different picture. Online communities on Reddit, X, and forums like Bell Tree Forums are abuzz with accounts of nearly everyone's first Resort guest belonging to the laid-back persuasion. This strong trend suggests that, at least initially, the game might be prioritizing this personality type for hotel arrivals. Although it's too early to definitively conclude if other personality types are entirely absent from the initial guest pool, it's clear that Lazy villagers are making a significant first impression. Regardless of their personality, every hotel guest will enjoy the freedom to explore the player's island, visiting landmarks such as the museum and Nook's Cranny.
The good news for players is the abundance of endearing Lazy characters that would be a welcome addition to any island. However, just as some villagers achieve widespread popularity—like the unforgettable Raymond the cat—others are met with less enthusiasm. Historically, according to various fan polls and personalized tier lists, gorilla villagers often rank low in desirability. Al, for example, a crimson-clad fitness gorilla surprisingly categorized as 'Lazy,' frequently elicits a sigh from players. He's not the only character that can lead to disappointment, but players seeking specific guests have options. The game allows for importing preferred guests using Amiibo cards. Furthermore, players aren't obligated to favor a hotel guest to engage with the system; they can still decorate rooms and earn tickets for exclusive new items. Some even find creative inspiration in their dislike, designing comically "worst" rooms for unwanted guests, leveraging the game's decor grading system which often feels more intuitive than strictly rule-based.
