



Jagex's successful survival title, RuneScape: Dragonwilds, the first non-MMO entry in the beloved RuneScape universe, is poised for a monumental year in 2026. Following its highly positive launch last April, which saw strong player reception and a peak of over 50,000 concurrent users, the development team is channeling its momentum into an ambitious roadmap. This includes two major expansions set to redefine the gameplay experience: Dowdun Reach and Umbral Sands, alongside future content leading up to its 1.0 release and console debut.
Upcoming Adventures in RuneScape: Dragonwilds
The first major expansion, Dowdun Reach, is scheduled for late March 2026. Dubbed 'Madness of Zamorak,' it introduces a character familiar to RuneScape 3 enthusiasts as the god of chaos and destruction. This expansion diverges from the usual dragon-centric boss encounters, offering a fresh narrative. Described by the Jagex team at a recent press briefing as 'labyrinthian,' Dowdun Reach emphasizes vertical exploration within a massive castle environment. Unlike the game's typical open-world design, this new region presents more linear pathways and challenging adversaries, including Black Knights and Blue Dragons, as players delve deeper into its fortified stronghold in search of mithril-tier equipment.
A highly anticipated feature arriving with this update is the increase of all skill caps to 99, a move long-requested by the RuneScape community. Creative Director Rick Turek explained that initial skill caps at 50 were due to dense content, and raising them will unlock a wealth of new skills, passives, and crafting recipes. Furthermore, the fishing skill makes its debut, reimagined as an engaging activity requiring precision and timing, moving away from a passive experience. This, coupled with the recent farming addition, cements Dragonwilds' evolution into a survival-life simulation hybrid, a direction influenced by player feedback indicating a strong interest in both genres.
Following Dowdun Reach, the Umbral Sands expansion is slated for Q2 2026. This desert region promises to heavily draw from established RuneScape lore, uniquely reversing the survival game trope by making nighttime the optimal time for exploration, away from the blistering daytime heat. A significant enhancement based on player feedback is the introduction of more friendly NPCs, including merchants and quest-givers. While Dragonwilds aims to maintain its core 'player versus environment' ethos, these additions are designed to infuse the game with the quintessential charisma and charm that RuneScape is known for, delivered through rich lore, journal entries, and item descriptions, expertly crafted by lead narrative designer Mod Raven.
Further expansions, Scorned Wilderness (endgame content with Runeite gear) and Shadows of Ashenfall (introducing new mechanics post-1.0), are also confirmed. These updates signify Jagex's commitment to continuously evolving Dragonwilds, making it an opportune time for new players to embark on this journey, which draws inspiration from titles like Valheim in its environmental interactions and physics.
The extensive development roadmap for RuneScape: Dragonwilds reflects a keen responsiveness to its player base and a dedication to expanding its unique blend of survival and life simulation. By integrating new regions that challenge traditional gameplay, increasing skill ceilings, and enriching the world with more character interactions, Jagex is not just adding content but thoughtfully evolving the entire game. This strategic approach ensures that both veteran RuneScape fans and newcomers will find fresh, engaging experiences for years to come. It’s a testament to how developers can successfully adapt and innovate within a beloved universe, proving that listening to the community is key to long-term success and sustained player engagement.
