





Unleash Your Inner Adventurer: Journey into the Upside Down with D&D's Hellfire Club Kit!
Recalling Eddie's Legacy: A Poignant Introduction to the Hellfire Club
The moment you unbox Welcome to Hellfire Club, you're greeted by a touching image of the Hawkins Dungeons & Dragons club members, a clear homage to the beloved characters of Stranger Things. This visual, coupled with a heartfelt message from Eddie Munson, sets a nostalgic tone, framing the kit as his posthumous legacy. Eddie's note to Dustin, his designated successor, paints a poignant picture of leadership passed on too soon, reminding players of his ultimate sacrifice in the multiverse's most epic concert.
D&D for Newcomers: Bridging the Gap Between Screen and Tabletop
Released in October, Welcome to Hellfire Club, from Wizards of the Coast, is marketed as the conclusion to Eddie Munson's unfinished campaign from Season 4. However, it functions more effectively as an ideal starting point for Stranger Things enthusiasts eager to explore D&D. For veteran players, its four low-level quests, featuring familiar characters like Dustin and Lucas, might appeal primarily to devoted fans of the series.
The Vecna Conundrum: Game Mechanics vs. Narrative Expectations
Eddie's description of the kit as a "secret trove of adventures" rather than a campaign-finisher highlights a disconnect between the show's narrative and D&D's mechanics. The characters' actual power levels in the show, like Erica's level 14 Rogue, suggest a much higher tier of play than what's offered. Facing a formidable foe like Vecna, whose current 5th edition challenge rating is a staggering 26, typically requires a party of maximum-level adventurers, a stark contrast to the kit's low-level content.
The Allure of the Kit: Simplifying D&D for a Broader Audience
While Stranger Things often takes creative liberties with D&D lore, this kit excels as a comprehensive and user-friendly starter package. It includes a simplified Play Guide for both Dungeon Masters and players, along with dedicated cards for 36 spells and 20 magical items. A particularly useful addition is the "On Your Turn" reference card, which streamlines combat actions, making the game more accessible and enjoyable for physical tabletop players.
Enhancing the DM Experience: Monster Cards and Thematic Integration
For Dungeon Masters, the kit provides 30 monster cards, featuring a mix of weaker creatures and a few moderately challenging ones (CR 5 and 6). Many of these monsters, like Corrupted Rats and the "Shadow" resembling the Mind Flayer, are drawn directly from the show, making them instantly recognizable. These cards, with their accompanying black-and-white illustrations, are invaluable for in-person games, allowing DMs to easily integrate them into various adventures, even beyond the kit's specific quests.
Character Progression and Customization: Beyond the Pre-Made Sheets
The kit supplies pre-filled level 1 character sheets for the D&D characters seen in the show, such as Erica's Rogue and Dustin's Cleric. While convenient for immediate play, these sheets don't allow for seamless progression through the four included adventures. Players might find it more beneficial to use blank character sheets, allowing them to create custom characters that resonate with the show's spirit, perhaps envisioning Eleven as an Aberrant Mind Sorcerer or Max as a dynamic Monk.
Embarking on the Hellfire Trials: Adventures Rooted in Stranger Things Lore
The four adventures within the kit cleverly echo each season of Stranger Things, featuring commentary from Eddie Munson. They are framed as a series of challenges for aspiring Hellfire Club members. Set in Greyhawkins, the initial adventure sends players into the Dungeon of Shadows, which connects to the Vale of Shadows and its mirror dimension, the Shadow Dungeon—an unmistakable nod to the Upside Down. Subsequent quests involve cleansing corrupted tunnels and investigating mysterious disappearances in "Ballad of the Rat King," culminating in the thunderdome-style Hellfire Games, presided over by Eddie's fiendish character, Dardew.
A Balanced Blend of Familiarity and Novelty: A Testament to Design
The kit successfully navigates the challenge of integrating pop culture references without overwhelming the gameplay. Even players unfamiliar with Stranger Things will find the four adventures engaging and diverse. While a high-level mini-adventure concluding Eddie's campaign against Vecna would have been a welcome addition, the kit's current offering provides a fulfilling experience.
The Ultimate Introduction: Inspiring New Generations of D&D Players
For Dungeon Masters and groups who share a love for Stranger Things and seek a solid low-level campaign, Welcome to Hellfire Club is an exceptional product. Its comprehensive maps, flavor text, and stat blocks provide everything a DM needs. As a player, the kit inspires creative character development, offering endless possibilities for custom creations that align with the show's universe. With the final season of Stranger Things approaching, now is the perfect moment to join the Hellfire Club, potentially converting D&D-averse friends into enthusiastic adventurers. After all, stranger things have indeed occurred.
