Launched in late 2024, Play2Act has surveys in ten languages, ensuring global accessibility. By mid-October, over half a million participants from more than 200 countries had already taken part. The initial results show significant potential for games to educate players about climate challenges and environmental programs.
Leading academics from institutions like Leibniz Institute for Research and Information in Education, Zentrum für Soziale Innovation, Bolton University, Oxford University, and Universidad Internacional de La Rioja are analyzing the findings. Their aim is to provide a scientific foundation for using games as tools to influence global policy and create change.
At the launch, PlanetPlay's CEO Rhea Loucas emphasized the significance of video games as a cultural tool. She stated, "This initiative aims to engage the gaming community and leverage its reach to drive positive change." UNDP Climate Hub Director Jennifer Baumwoll added, "Play2Act will enable players to voice their ideas on how gaming can contribute to global climate action. We aim to use this platform to foster groundbreaking solutions."
Through initiatives like Play2Act, the UN and the gaming industry are showing how entertainment platforms can be transformed into vehicles for meaningful change. These efforts inspire the gaming community to raise awareness and take action on climate change and environmental degradation, paving the way for a more sustainable future.
PlanetPlay and UNDP invite more gaming studios and producers to get involved, regardless of their size.The Environment and Climate Change portal is produced in cooperation with the Goldman Sonnenfeldt School of Sustainability and Climate Change at Ben-Gurion University of the Negev. The Jerusalem Post retains all editorial decisions related to the content.