




Ubisoft's commitment to making video games accessible to a broader audience is exemplified by the development philosophy behind titles like Assassin's Creed Shadows. Jonathan Bedard, the game's user experience director, articulates a forward-thinking approach where accessibility is not an afterthought but an integral part of the design process. This strategy fosters an inclusive gaming environment, benefiting players with diverse needs and enriching the experience for everyone. The continuous feedback from the player community plays a crucial role in shaping these innovative solutions, ensuring that the games are not only enjoyable but also universally approachable.
Jonathan Bedard, the user experience director for Assassin's Creed Shadows, champions the integration of accessibility features from the earliest stages of game development, reflecting Ubisoft's broader mission to create inclusive gaming worlds. This commitment, deepened over a decade, is rooted in the belief that games should be welcoming to all, regardless of individual circumstances or abilities. By actively involving players with disabilities in the design process, Ubisoft gains invaluable insights into potential barriers and devises solutions that might otherwise be overlooked. This proactive stance not only ensures compliance with accessibility standards but also transforms the gaming experience into one that is more adaptable and personalized for every player.
Pioneering Inclusive Design in Gaming
Ubisoft's commitment to embedding accessibility features from the ground up, as championed by Jonathan Bedard for Assassin's Creed Shadows, showcases a transformative shift in game development. This philosophy ensures that features like enhanced UI, customizable controls, and descriptive subtitles are woven into the game's fabric, making it more welcoming for a wider range of players. The early integration of these elements, driven by direct player feedback, not only addresses specific needs but also elevates the overall player experience, proving that accessibility is a cornerstone of innovative game design.
Ubisoft's approach to game development, particularly with Assassin's Creed Shadows, highlights a profound dedication to inclusive design. Jonathan Bedard, the director of user experience, underscores the critical importance of incorporating accessibility considerations from the initial planning phases. This involves more than just adding options menus; it's about fundamentally shaping the game's mechanics and user interface to be inherently accessible. For instance, the ability to sort world maps to display only specific objectives, a feature inspired by feedback from a legally blind player, demonstrates how early collaboration can lead to universally beneficial innovations. This proactive method ensures that features like intuitive control mapping, detailed subtitles indicating tone, and screen readers for objective proximity are seamlessly integrated, significantly enhancing playability for individuals with diverse needs and ultimately enriching the experience for all gamers. Such foresight in design is a testament to Ubisoft's mission to break down barriers and foster a truly welcoming gaming community.
The Broader Impact of Player-Centric Accessibility
The dedication to player-centric accessibility extends beyond simply accommodating disabilities; it's about crafting a gaming experience that is adaptable to varying life circumstances. Bedard's perspective reveals that features initially designed for specific accessibility needs often enhance convenience and personalization for all players. This philosophy challenges conventional notions of difficulty and design, advocating for an environment where every player can tailor their experience, fostering a more connected and enjoyable gaming community for everyone involved.
Jonathan Bedard's insightful perspective on accessibility goes beyond mere accommodation for disabilities, advocating for a design philosophy that recognizes and adapts to the diverse circumstances of every player. He illustrates this with personal anecdotes, such as playing games one-handed while caring for a child, or using subtitles even without hearing impairments to avoid disturbing others. These examples underscore that what begins as an accessibility feature can evolve into a significant quality-of-life improvement for all gamers, enabling personalized and more convenient play experiences. This broader view challenges the traditional discourse on game difficulty, suggesting that true innovation lies in making the core game enjoyable and interactive for the widest possible audience, rather than rigidly adhering to a single vision of challenge. Bedard’s vision fosters a collaborative environment within the gaming industry, where studios learn from each other's accessibility innovations, collectively working towards creating a more inclusive and welcoming space for everyone who loves to play.
