Teardown Dev Shows Sneak Peek of New Voxel Engine
Dec 3, 2024 at 4:45 PM
Dennis Gustafsson, the visionary behind the popular voxel destruction game Teardown, has once again captured our attention with a sneak peek of his latest project. Teardown is renowned for its truly interactive environment, where player freedom and emergent gameplay take center stage, all built using a fully custom-written engine.
Unveiling Dennis Gustafsson's Voxel Experiments
Current Project Sneak Peek
Dennis Gustafsson has shared a glimpse into his ongoing work, showcasing the potential of his innovative approach. The game he is currently developing holds great promise, with features that allow for the handling of large objects and unique properties for each voxel. This eliminates the need for palettes, resulting in a more seamless gaming experience. Additionally, the very fast scene updates ensure smooth gameplay, although it comes at the cost of increased memory per voxel. Overall, fewer voxels are stored, but implementing compression would be a necessary step to optimize memory usage.Future Project Plans
While the new engine developed by Dennis Gustafsson is unlikely to be integrated into Teardown directly, he has expressed his intention to utilize it in his upcoming projects. This indicates his continuous pursuit of innovation and his desire to push the boundaries of voxel gaming. His recent voxel experiments serve as a testament to his creativity and technical prowess.Unique Features and Benefits
The custom-written engine employed in Teardown and the new project offers several distinct advantages. The ability to handle large objects seamlessly allows for expansive game worlds and more immersive gameplay. The unique properties for each voxel add a layer of depth and variety, enhancing the overall gaming experience. The fast scene updates contribute to a sense of fluidity and responsiveness, making every interaction feel natural. These features set the stage for exciting possibilities in the world of voxel gaming.