




A recent column from Polygon, "Random Select," focuses on lesser-known video games, with editors assigning a game at random for writers to explore. This week's selected title was Look Mum No Computer, a twin-stick shooter crafted by The Bit Father. This game, which made its console debut on January 22, 2026, after a PC release in July 2025, quickly immersed the reviewer in its unique synthwave atmosphere, eliciting an unconscious rhythmic head-bobbing.
Look Mum No Computer is characterized as a top-down, twin-stick shooter action RPG with roguelite mechanics, but its initial impression on the reviewer was that of a highly personal and loud creative venture. The game is deeply influenced by Sam Battle, known online as Look Mum No Computer, a DIY synth builder whose inventive spirit permeates the game. In this world, modular synthesizers are not just aesthetic; they are fundamental to the gameplay. The narrative begins in Sam's workshop, where he invents Kosmo, a sentient synthesizer backpack equipped with a sound cannon. When electronics in Soldersworth become corrupted, Kosmo's solution is to miniaturize the player and dive into infected devices to neutralize the problem from within. This setup cleverly combines elements of Ghostbusters and Tron with the grunginess of a synth YouTuber, making each malfunctioning device a distinct dungeon with its own characters and missions. Combat is chaotic, reminiscent of bullet-hell games, requiring players to constantly switch weapons and embrace a state of 'controlled panic' rather than precise movements. Dying is forgiving, with respawn points preserving resources, reducing frustration. Enemies drop components for crafting and upgrading synth modules, which enhance Kosmo with new weapons or passive abilities, with a charming detail being the real-life footage of Sam building these modules. However, the game's deeper musical creation system, allowing players to adjust discovered music, was a less engaging aspect for the reviewer, highlighting the game's appeal to a specific audience who enjoys both gaming and music production.
Despite some reservations about the musical tinkering, the game's writing is highly praised for its strength, humor, and delightful absurdity. The interactions within the game, such as an anxious egg warning about feral fruit in a broken refrigerator, showcase the game's confident embrace of its inherent weirdness. Kosmo, with its perpetually unblinking eyes, contributes significantly to the game's unique charm, often evoking laughter despite its mildly unsettling appearance. The experience, though niche, is undeniably distinctive and entertaining.
This innovative game offers a fresh perspective on the action RPG genre, blending musical creativity with dynamic combat. It serves as a testament to the power of unique vision in game development, reminding us that true innovation often lies in exploring unconventional combinations and embracing artistic individuality. It encourages players to step out of their comfort zones and experience something truly different, fostering an appreciation for creativity and imagination in the digital realm.
