A Reddit user named Alexius11 has crafted a truly remarkable world, reminiscent of Reus, Universim, and Super Mario Galaxy. This god game runs on a heavenly desktop and offers a unique gameplay experience.Gameplay and Concept
In Gods Must Work, you take on the role of a minor deity working at a heavenly tech company. Your task is to design on-demand worlds for bored gods and goddesses. The gameplay combines turn-based city-building and exploration, with elements inspired by Reus. Humans in the game create cities within borders, gathering resources and completing time-sensitive projects with your assistance.
This innovative gameplay offers a fresh take on city-building and exploration, providing an engaging experience for players.
It allows you to witness the growth and development of cities as you guide the humans in their endeavors.
Ground Texture and Performance
To achieve the stunning ground look, Alexius11 implemented procedural stochastic texturing from Unity Labs. This technique is highly effective without sacrificing performance, avoiding the obvious repetition of tiling. With 8 different texture and normal map combinations, and height information stored in the alpha channel, the shader blends these textures based on vertex colors or the position magnitude for beaches.
The use of batch render groups ensures solid performance even when rendering around 10k objects, saving about 10-20ms. This allows for a smooth and immersive gaming experience.
The attention to detail in the ground texture adds to the overall visual appeal of the game.
Availability and Updates
Currently, Gods Must Work is only available on Discord. However, Alexius11 has plans to release it on Steam and set up a GitHub repository in the future. This will make the game more accessible to a wider audience and allow for further development and updates.
By joining the Discord server, you can stay updated on new builds and be part of the testing process.
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