
The Unforeseen End: A Studio's Final Chapter
Initial Optimism and Subsequent Struggle
In the autumn, just a few months after its early access launch, 'Starlight Re:Volver' experienced a halt in its update schedule. Despite a positive reception for its demo during Steam Next Fest, the anime-inspired action RPG struggled commercially upon its full release. This downturn led to a significant reduction in staff, with half of the team being let go, and a decision to re-evaluate their development strategy. A further announcement was anticipated for the following February.
The Unfortunate Confirmation of Closure
As the promised February update arrived, it brought unwelcome news: the complete closure of Pahdo Labs. The CEO acknowledged the harsh reality that 'Starlight Re:Volver' had not met the financial targets necessary to sustain the company. He reflected on the studio's ambitious vision, conceding that their efforts were perhaps too widely dispersed, resulting in a game that couldn't retain a healthy and engaged player community.
A New Prototype's Vain Bid for Investment
In an attempt to secure a new round of funding, Pahdo Labs dedicated its final months to developing a prototype for a similar game, 'Edge of Divinity.' The team believed this new demo would effectively showcase their refined game design skills and improved market positioning, offering the best chance to attract investors. However, these efforts proved fruitless, as the necessary financial support could not be obtained.
Exploring 'Edge of Divinity': A Glimpse into What Could Have Been
The demo for 'Edge of Divinity,' a roguelite designed for 1-4 players set in a cosmic world, is now accessible on Steam. This prototype aimed to offer a more fluid combat experience, streamlined gameplay mechanics, and a richer progression system compared to 'Starlight Re:Volver.' It represents a poignant look at a game that will likely never reach full completion.
Transparency Regarding Funding Utilization
Addressing inquiries about the substantial $17.5 million funding, the CEO clarified that the majority of these funds were allocated to competitive developer salaries, artistic creation, and content production. A significant portion was invested in the development of 'Starlight Re:Volver,' while the remaining capital supported earlier and experimental projects, primarily 'Halcyon Zero,' an early iteration of 'Starlight Re:Volver.' This demonstrates the studio's persistent endeavors within the multiplayer anime-style action RPG genre, a space dominated by successful titles like 'Genshin Impact,' highlighting the challenges of carving out a unique niche in a crowded market.
