Moonlighter 2: The Endless Vault Early Access Review: A Refined Blend of Roguelite and Shopkeeping

Moonlighter 2: The Endless Vault, now available in early access, evolves the unique blend of dungeon crawling and shop management introduced in its 2018 predecessor. Digital Sun, the developer, has demonstrably incorporated feedback from the original game, delivering a more polished and focused experience. While maintaining the core loop of exploring dangerous dungeons for loot and selling it for profit, the sequel streamlines several mechanics, notably inventory management, to enhance player enjoyment. However, the ambition to combine multiple popular genres also raises questions about its overall coherence and whether it fully achieves the 'cozy game' vibe it often aims for.

The game’s design reflects a conscious effort to refine its established formula. Significant improvements to combat and inventory handling make the dungeon-delving and treasure-selling cycle more fluid and less burdensome. Despite these enhancements, the inherent capitalist drive of the game, with its myriad of financial decisions for upgrades and expansions, can create a tension that contrasts with the relaxing atmosphere often associated with 'cozy games.'

Evolving Gameplay: Dungeon Delving and Streamlined Inventory

Moonlighter 2: The Endless Vault, available in early access, refines the acclaimed hybrid gameplay of its predecessor, blending cozy shop simulation with roguelite dungeon exploration. Players assume the role of Will, a merchant who ventures into randomized dungeons to battle creatures, collect valuable artifacts, and then return to his shop to sell them for profit. A key improvement in this sequel is the simplification of inventory management. Unlike the original, most crafting materials no longer occupy precious backpack space, allowing players to concentrate on gathering and selling high-value relics. This change significantly reduces inventory-related stress and allows players to focus more on the strategic aspects of dungeon crawling and shopkeeping.

The core gameplay loop remains engaging: delve into the unpredictable depths of the Endless Vault, defeat adversaries, collect diverse items, and then return to the town of Tresna to run your shop. The enhanced combat system, now isometric and influenced by modern roguelites like Hades, offers a more dynamic and satisfying experience. The town of Tresna serves as a vibrant hub where Will interacts with various characters, fostering a sense of community. The streamlined inventory system, which now separates crafting materials from sellable relics, underscores Digital Sun’s commitment to addressing past criticisms and delivering a more polished and player-friendly experience, making the journey between perilous expeditions and bustling shopkeeping much smoother.

The "Cozy Game" Conundrum: Balancing Commerce and Comfort

The concept of a "cozy game" has expanded significantly since Moonlighter's initial release, with nearly 2,000 titles on Steam now bearing this tag. While Moonlighter 2 incorporates elements often associated with coziness, such as a charming town hub (Tresna), character interactions, and the satisfaction of decorating Will’s shop, the game's underlying economic system introduces a different dynamic. The primary objective is to accumulate wealth, with gold being the sole driver of progression and a constant need for upgrades—from weapons and armor to shop expansions and character abilities. This continuous demand for financial gain and the multitude of investment choices can lead to a feeling of anxiety and decision paralysis, potentially clashing with the relaxed atmosphere typically expected from a cozy game.

While the game offers moments of comfort, such as setting prices and interacting with townsfolk, the constant pressure to earn and manage money can detract from a purely relaxing experience. The multitude of money sinks, including upgrades for combat, shop size, and cosmetic items, forces players into strategic financial decisions that can be overwhelming. This blend of demanding economic management with cozy aesthetics creates an intriguing but sometimes contradictory experience. Moonlighter 2's early access phase will be crucial for Digital Sun to fine-tune this balance, ensuring that the game's unique blend of genres ultimately harmonizes rather than spreads itself too thin, allowing players to fully embrace both its adventurous and its tranquil aspects.