LocalThunk Displeased with Balatro's 18+ PEGI Rating for the Game

Dec 17, 2024 at 3:24 AM
Shortly after the game's release on February 20, a significant change occurred. The Pan-European Game Information (PEGI) raised the game's rating to 18+ due to its prominent gambling imagery. Previously, the game had a 3+ rating but is now only accessible to adults. This led to its removal from storefronts in certain territories.

Coincidental Instances in EA Sports FC

As mentioned, EA Sports FC also involves card packs. The PEGI rating page states that players have the opportunity to purchase in-game items using an in-game currency, which can be used to buy random card packs and other game items. This essentially means using real-world money to top up the in-game bank and acquire these random card packs. "This is quite a curious situation," commented LocalThunk.

Developer's Intent and Clarifications

It seems unlikely that the poker roguelike developer was truly serious about adding real gambling to correct the rating. As he continues to add and clarify, it becomes clear that there may be some misunderstandings or miscommunications. The inclusion of gambling elements in games is a complex issue that requires careful consideration and regulation.

Impact on the Gaming Industry

Such incidents highlight the importance of proper rating systems and the need for clear guidelines in the gaming industry. Games with gambling-related elements can have a significant impact on players, especially those who may be more vulnerable. It also raises questions about the responsibility of game developers and publishers in ensuring that their games are appropriate and safe for consumers.

Regulatory Challenges

Regulating in-game gambling is a challenging task. With the rise of digital games and the increasing popularity of microtransactions, it becomes difficult to distinguish between harmless in-game purchases and actual gambling. Governments and regulatory bodies around the world are grappling with how to address this issue and protect consumers.