Krafton Refutes Subnautica Studio Founders' Lawsuit, Citing Negligence and Creative Drift

Aug 12, 2025 at 6:49 PM
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Krafton, the parent company of Unknown Worlds, has launched a robust defense against the recent lawsuit initiated by the former executives of the Subnautica development team. The publisher's detailed response asserts that the delay in the highly anticipated Subnautica 2 was not a deliberate act to circumvent a multi-million dollar earnout, but rather a direct consequence of the former leaders' alleged disengagement and negligence after the studio's acquisition. This legal skirmish brings to light the complexities and high stakes involved in major studio acquisitions within the gaming industry, especially when substantial financial incentives are tied to future project performance.

The core of the dispute revolves around a $250 million earnout payment contingent on the successful development and revenue targets of Subnautica 2 and other projects by June 2026. Krafton contends that the former leaders—co-founders Charlie Cleveland and Max McGuire, and studio CEO Ted Gill—diverted their attention from their core duties, with Cleveland reportedly pursuing filmmaking and McGuire focusing on personal initiatives, leaving Subnautica 2's development in limbo. This alleged abandonment, Krafton argues, necessitated intervention to protect the valuable Subnautica intellectual property and ensure the game's quality, ultimately leading to the dismissal of the executives and the delay of the game's early access release to 2026.

The Allegations: Negligence vs. Intentional Delay

Krafton's legal filing meticulously counters the accusations leveled by the former Unknown Worlds executives, who claim the publisher deliberately stalled Subnautica 2's development to avoid a significant payout. The publisher's narrative paints a picture of highly compensated executives—Cleveland and McGuire each receiving nearly $200 million, and Gill $60 million from the acquisition—who, once enriched, allegedly lost interest in their primary responsibilities. Krafton's response highlights how the former leaders' creative drift and focus on personal ventures led to a deterioration in the game's progress, necessitating the publisher's intervention to salvage the project. The company emphasizes its substantial investment of $500 million in acquiring Unknown Worlds, underscoring its vested interest in the franchise's success, not its failure to meet financial obligations.

According to Krafton, the problems within Unknown Worlds became apparent in early 2024 through internal assessments, revealing the game's unsuitability for an early access launch. The publisher asserts that the studio's leadership, rather than addressing the development issues, allegedly attributed blame elsewhere and downsized the team, further exacerbating delays. Krafton CEO Changhan Kim reportedly expressed concerns that a premature release of Subnautica 2 could inflict irreversible damage on the entire IP, drawing parallels to the troubled launch of Kerbal Space Program 2. This fear, coupled with the alleged neglect from the studio's former heads, ultimately led Krafton to terminate their employment, citing their conduct as a breach of their agreements. The publisher maintains that its actions were solely aimed at safeguarding the Subnautica franchise and its dedicated player community.

Protecting the Subnautica Franchise

Krafton's defense strategy centers on its commitment to preserving the integrity and future of the Subnautica franchise, arguing that the former executives' actions jeopardized not only Subnautica 2 but also potential future installments. The publisher emphasizes its role as the sole stockholder, having invested heavily in the IP, and views the termination of the key employees as a necessary measure to prevent further damage to the company's goodwill and the franchise's standing with its fanbase. This legal battle sheds light on the often-fraught relationship between acquiring entities and acquired studios, particularly when large performance-based incentives are at play, showcasing the complexities of managing creative talent post-acquisition.

The ongoing legal dispute is expected to proceed behind closed doors, with both parties likely engaging in protracted negotiations to reach a settlement. This means that public updates on the case may be scarce until a resolution is reached, which could take months or even years. In the interim, the development of Subnautica 2 remains impacted, with its early access release now projected for sometime in 2026. Krafton's steadfast position is that its actions were justified to protect a valuable asset and ensure the long-term viability of the Subnautica series, reinforcing its dedication to delivering a high-quality product to the global community of fans.