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The journey to collect these essential items begins with understanding their diverse acquisition methods. One simple key can be acquired from Pebb, a vendor located in Bone Bottom village, positioned conveniently to the right of the Bellway Station. For a price of 500 rosaries, this key can be added to your inventory. Another key is obtained from a more perilous encounter: defeating a specific Roachkeeper enemy found near the upper reaches of Sinner's Road. This particular foe guards a valuable key, making combat an integral part of your key-hunting quest. Additionally, Jubliana, another vendor found at the First Shrine within the Choral Chambers, offers a simple key for 750 rosaries. If Jubliana isn't immediately visible, players might need to complete 'The Wandering Merchant' quest, initiated from a nearby quest board, to reveal her location. The final simple key awaits discovery on the rightmost bench in the treacherous Sands of Karak, a location that demands advanced movement abilities to reach.
Accessing certain key locations and the areas they unlock requires specific character abilities. For instance, to reach the Roachkeeper in Sinner's Road, the 'Cling Grip' ability, discoverable in Shellwood, is indispensable. This wall-jumping skill allows players to traverse vertical sections and complex platforms. Similarly, reaching the Sands of Karak for the final key necessitates the 'Clawline' ability, which is found in The Cauldron within the Underworks region during Act 2. This grappling-hook-like ability is crucial for navigating the challenging environmental puzzles and reaching the hidden bench.
Once all four simple keys are collected, their strategic application becomes the next critical step. Each key corresponds to a specific locked area, granting access to new zones and deeper exploration. The first key opens a door located northwest of Bone Bottom village, a path that requires the 'Swift Step' ability to navigate a gauntlet of environmental hazards and a giant acid-spitting creature. Another key is used to unlock a door within the Deep Docks, an area that also benefits greatly from the 'Swift Step' ability to cross over a lava-filled chasm. A third key is dedicated to freeing the Green Prince, who is confined within a cage in Sinner's Road, a liberation that often involves traversing a thorny path. Finally, the fourth key opens the Rosary Room in High Halls, a treasure trove of rosaries accessible only after progressing through Act 2 and reaching a specific Ventrica room.
Successfully locating and utilizing these simple keys is fundamental for players to fully experience the expansive world of Hollow Knight: Silksong. These keys not only unlock new regions but also often lead to crucial story advancements, valuable resources, and encounters with powerful adversaries, enriching the overall gameplay experience.
