Hazelight Studios Achieves Major Sales Milestone with 50 Million Games Sold

Hazelight Studios, acclaimed for its innovative approach to cooperative action-adventure games, recently revealed a remarkable sales achievement. The studio has successfully sold over 50 million copies of its three distinct titles: "A Way Out," "It Takes Two," and "Split Fiction." This impressive milestone underscores the studio's consistent ability to captivate audiences with uniquely engaging shared gaming experiences, building excitement for their next venture.

Celebration of Success: Hazelight Studios' Journey to 50 Million Sales

On April 8, 2026, Hazelight Studios proudly announced on X (formerly Twitter) that their cumulative game sales had surpassed 50 million units. This significant figure is distributed across their three acclaimed co-op titles: "A Way Out," released in 2018, contributed 13 million sales; "It Takes Two," launched in 2021 and celebrated for its inventive gameplay, garnered 30 million sales; and the most recent title, "Split Fiction," released in 2025, achieved 7 million sales in just one year. This announcement was accompanied by a celebratory video, a tradition for the studio, reflecting their vibrant culture.

While "A Way Out" has sold more copies overall than "Split Fiction," the temporal context is crucial. "A Way Out" achieved its 13 million sales over an eight-year period, whereas "Split Fiction" reached 7 million sales within its first year, demonstrating a faster growth trajectory. This suggests that "Split Fiction" may eventually surpass its predecessor in total sales given more time. The studio has also hinted at future projects, confirming that they are currently developing a fourth game, teasing fans with the promise of another "delicious" experience.

The success of Hazelight Studios offers a compelling insight into the evolving landscape of the gaming industry. Their dedication to crafting narrative-driven co-op experiences has not only garnered critical acclaim but has also resonated deeply with a broad audience. This achievement signals a strong demand for games that emphasize collaborative storytelling and gameplay, proving that innovative design can translate into significant commercial success. It will be exciting to observe how their future titles continue to push the boundaries of cooperative gaming.