Everything is Crab: An Evolutionary Roguelike Adventure

"Everything is Crab," an upcoming action roguelike developed by Odd Dreams Digital, offers a compelling journey through evolution and adaptation. Players begin as a simple organism, tasked with surviving and thriving in a constantly evolving ecosystem. The game distinguishes itself with an extensive array of genetic traits that not only alter a creature's abilities but also its physical appearance, enabling players to craft unique and sometimes bizarre lifeforms. From developing a carnivorous apex predator to a resilient, plant-eating behemoth, the strategic choices in evolution directly impact gameplay. This early preview highlights the game's potential for deep customization and emergent gameplay, inviting players to discover novel survival strategies within its whimsical world.

Detailed Exploration of "Everything is Crab": A Deep Dive into Evolutionary Mechanics and Strategic Gameplay

In the vibrant and perilous world of "Everything is Crab," the evolutionary path is not predetermined but rather a tapestry woven by player choices and environmental pressures. The journey commences with a rudimentary, blob-like entity, vulnerable to the myriad threats lurking in the environment. However, with each sustenance consumed, the creature progresses, unlocking a diverse palette of genetic attributes. These traits manifest both mechanically and visually, allowing for unprecedented customization. Imagine adorning your creature with shimmering scales, protective fur, or a robust exoskeleton; equipping it with formidable claws, venomous spittle, or majestic bull horns; or molding its physique to be colossal and ponderous, or nimble and diminutive. The seamless integration of these modifications empowers players to sculpt either a dominant hunter or, quite frequently, a delightfully peculiar being. While combat involves familiar action-RPG elements such as offensive capabilities, health regeneration, dodge probabilities, and damage amplification, the game transcends typical dungeon-crawling by emphasizing ecological survival.

Beyond direct confrontation, survival in "Everything is Crab" embraces unconventional tactics. Players can optimize their creature for scavenging, increasing feeding efficiency and gaining advantages from consuming carrion, thus becoming a master of opportunistic feeding. Alternatively, adaptations for extreme temperatures, like enhanced heat or cold resistance, coupled with improved terrain traversal, unlock access to diverse biomes such as scorching deserts or frigid tundras. For those who yearn for boundless exploration, the game even allows for the abandonment of terrestrial life, enabling creatures to navigate vast oceans through swimming or soaring through the skies. A particularly memorable experience involved crafting a purely herbivorous creature. Initially, this seemed a daunting, if not impossible, endeavor, given the periodic incursions of alpha predators. Yet, by prioritizing survival and outlasting these formidable adversaries—who eventually retreat, leaving behind valuable rewards—a pacifist playthrough becomes not only feasible but profoundly rewarding. This led to the creation of a massive, heavily armored creature with ruminant stomachs and regenerative tissues, further enhanced by a peculiar fungal growth adaptation that allowed it to produce its own edible fruit. This bizarre, self-sufficient organism required minimal movement, eschewing the need for hunting and allowing it to stubbornly evade powerful hunters rather than engaging in direct combat, epitomizing the discovery of a truly unique evolutionary niche.

While "Everything is Crab" promises a rich and innovative gameplay experience, an early assessment reveals areas ripe for refinement before its projected release next summer. The current pace of combat, characterized by its top-down perspective, feels somewhat rigid. The most pressing concern lies with the dodging mechanism; its extended cooldown often renders consistent evasion of enemy attacks a challenging feat. Alternative dodge abilities, while potent, are often burdened by even longer cooldowns, creating moments of frustration where a creature's specialized defenses, like a turtle shell or cheetah legs, feel inadequate against an onslaught. This predicament, however, might serve as a subtle prompt for players to more meticulously plan their evolutionary trajectories. Given ample development time, the balancing of combat encounters can certainly be fine-tuned. The core essence of the game—the struggle for dominance in a tumultuous ecosystem and the joy of crafting an idiosyncratic monster—is already exceptionally robust. Should Odd Dreams Digital successfully refine these aspects, "Everything is Crab" is poised to emerge as one of the most intriguing roguelikes of 2026, offering a refreshingly distinct take on the genre.