



In the dynamic realm of video game distribution, a surprising trend has emerged: providing a game for no cost on one platform can, paradoxically, significantly uplift its sales on a rival storefront. This phenomenon was recently highlighted by Dave Oshry, CEO of New Blood, regarding their title 'Blood West.' Despite the Epic Games Store (EGS) frequently offering complimentary games as a core strategy, it appears this generosity inadvertently serves as potent advertising for Steam, leading to a substantial increase in purchases on Valve's platform.
This interesting market behavior came to light following a statement by Dave Oshry on social media platform X. He shared that the period during which 'Blood West' was freely available on the Epic Games Store saw an astonishing 200% surge in its sales on Steam. Oshry candidly admitted that he previously viewed EGS as a 'marketing black hole,' implying a lack of direct return on investment for Epic's free game initiatives. However, his recent observation suggests a different, indirect benefit, transforming free giveaways into effective promotional campaigns for other digital storefronts. This effect wasn't limited to PC, as console sales also experienced a boost during this promotional window.
The revelation prompts a closer look at the user experience on the Epic Games Store. While it boasts a massive user base, partly due to housing globally popular titles like 'Fortnite,' its interface and performance have frequently been subjects of critique. Even Epic's CEO, Tim Sweeney, has acknowledged the platform's clunkiness. Reviews and user feedback consistently point to a less refined experience compared to Steam, which has long been praised for its comprehensive features and smooth navigation. This disparity in user experience might explain why gamers, even after acquiring a title for free on EGS, prefer to invest in it on Steam, where they are accustomed to a more polished and integrated gaming environment.
The reluctance of PC gamers to splinter their digital libraries across multiple launchers further compounds this preference. Platforms such as GOG Galaxy and Battle.net, alongside Steam, offer varying degrees of user satisfaction. Yet, Steam often triumphs due to its consistent delivery of quality service and a feature-rich ecosystem that players have grown to trust over many years. The case of 'Blood West' vividly illustrates that while free offerings on EGS can attract initial attention, the enduring loyalty and purchasing power of the PC gaming community often gravitate towards platforms that offer a superior overall experience. This suggests that for many players, the convenience and quality of service on platforms like Steam are worth a monetary investment, even when a game is available for free elsewhere.
The unconventional success of 'Blood West' on Steam, sparked by its free distribution on the Epic Games Store, underscores a critical aspect of the modern gaming market. While freebies can generate buzz and introduce games to a broader audience, the ultimate conversion to sales is heavily influenced by the established trust and superior user experience offered by competing platforms. This dynamic highlights the complex interplay between pricing strategies, platform usability, and consumer loyalty in the highly competitive digital gaming landscape.
