In a remarkable display of innovation and collaboration, three freshmen at Mercer University have redefined the boundaries of technical communication by developing a computer game for their class project. This unique endeavor not only showcases their technical prowess but also sets a new benchmark for future students in the course.
Experience the Future of Student Innovation and Collaboration
The Birth of a Visionary Project
The journey began when Ayush Sahoo, Jordi Riera, and Liam Tarbell decided to elevate the traditional expectations of their TCO 141: Intro to Professional Communication class. Instead of opting for conventional card or board games, they chose to embark on an ambitious path by creating a video game. Under the guidance of lecturer Hannah Nabi, this trio set out to demonstrate that extraordinary results can be achieved within tight deadlines.Nabi expressed her astonishment at the group's achievement, highlighting the exceptional quality of their work. "Their ability to communicate effectively and collaborate seamlessly led to an impressive product," she remarked. The game, titled "Catana," is a testament to the students' dedication and skill. It blends strategic gameplay with engaging visuals, setting it apart from previous projects.A Fusion of Expertise and Passion
Each member brought unique skills to the table, ensuring that every aspect of the game was meticulously crafted. Ayush, majoring in computer engineering, took charge of the coding, utilizing the Godot game engine to bring "Catana" to life. His intensive programming efforts not only advanced the project but also refined his coding practices under pressure.Liam, another computer engineering major, focused on the artistic elements of the game. Using OpenToonz, he developed captivating animations and designs that breathe life into the sword-fighting cats featured in "Catana." Jordi, a mechanical engineering student, leveraged his writing abilities to craft comprehensive instructions and contribute to the graphic design using Procreate. Their combined expertise created a synergy that propelled the project forward.Strategic Gameplay and Unique Challenges
"Catana" offers players a blend of strategy and action. Teams of up to three players engage in a battle where victory can be achieved either by collecting 10 balls of yarn or eliminating opponents using katana-wielding cats. However, there's a twist—players must strategize carefully as they can only collect yarn when not wielding a sword. This dynamic adds depth to the gameplay, challenging players to balance offense and resource gathering.The game requires a gaming controller and is available for download. The development process was intense yet rewarding. Ayush noted the significant learning curve involved in coding under time constraints, which ultimately enhanced his technical capabilities. "It was fulfilling to push our limits and create something truly innovative," he reflected.Lessons Beyond the Classroom
Beyond the technical aspects, the project offered invaluable lessons in teamwork and accountability. Liam emphasized the importance of working with dedicated peers who consistently contributed. "This experience has prepared me for future collaborative endeavors," he said. Jordi echoed similar sentiments, appreciating the opportunity to see how different individuals approach problem-solving.The success of "Catana" has sparked discussions about future collaborations. The trio envisions continuing their work on similar projects, knowing they now have a reliable team dynamic. "We've established a foundation built on trust and mutual respect," Jordi concluded. This project serves as a powerful reminder of what can be accomplished when diverse talents come together with a shared vision.