Accompanying Elden Ring Nightreign's perpetual night mode, a recent game patch has brought forth a series of refinements and adjustments. Among these, a notable improvement to the holy damage icon has finally been implemented, alongside a significant escalation in the detrimental effects of the Night's Tide upon players.
The updated game notes explicitly state an increase in the Night's Tide's destructive capacity subsequent to overcoming the second nocturnal adversary. While specific numeric values for this escalation are not detailed, personal accounts strongly suggest a dramatic rise in its lethality.
Driven by curiosity, I embarked on an expedition within the Deep of Night to gauge the amplified danger of the Night Tide. Following the defeat of the second-day boss, my companions ventured towards the Nightlord's domain, while I diverted to a nearby Site of Grace situated within the Night Tide. Despite its proximity to a secure zone, I was unable to reach it, succumbing to the encroaching darkness.
Although my character, at level 12, possessed a modest health pool and limited HP-boosting effects, the Night Tide rapidly diminished a fifth of my vitality within moments. Compounding this challenge, a subsequent attempt to retrieve lost runes in the Night Tide proved equally futile. Expecting restoration from a Site of Grace, I was met with disappointment as all such locations within the Night Tide remained inert. This suggests either an unannounced game mechanic change or a potential bug, as traversing the Night after the second day has become virtually insurmountable.
Retrieving my fallen runes necessitated multiple arduous attempts, each requiring cautious advancement to a safe zone. My teammates, understandably, expressed their displeasure at the time consumed by my ill-advised experiment, visibly shaking their heads as I eventually joined them at the Nightlord's entrance.
A crucial lesson emerges from Nightreign: one must value current progress. Reaching level 15 might be a goal, yet after the second boss, players might find themselves only at level 11. Battles might extend longer than anticipated, or teammates might wander off in pursuit of magical towers. While some players might bravely face the repercussions, others may find themselves unwilling to accept this new reality. Previously, extensive rune farming on the third day was a common practice. I once observed my teammates spend fifteen minutes futilely attempting to fell a dragon in southern Noklateo's map after the second boss, a popular tactic for those seeking additional runes and weaponry. However, such exploits are now practically impossible.
Frankly, I harbor no regret in conveying this news. Lingering in the Night Tide after the second day always felt like an unnecessary risk, a gamble with too high stakes. This new reality mandates that players must now contend with the runes acquired by the end of the second day, or ingeniously devise alternative, albeit complex, methods to overcome this hurdle, a feat I anticipate Nightreign's dedicated players will undoubtedly attempt.