Extremely OK Games, the creators behind the critically acclaimed game Celeste, have decided to cancel their upcoming project, Earthblade. The cancellation stems from internal conflicts within the team and the immense pressure to surpass the success of Celeste. Despite initial excitement for Earthblade, which promised an expansive free-roaming world, the developers faced challenges that ultimately led them to reconsider their path forward. This decision marks a significant turning point for the studio as they now aim to refocus on smaller, more manageable projects.
Maddy Thorson, one of the co-founders, detailed the reasons behind this difficult choice. She highlighted a disagreement over intellectual property rights and acknowledged the strain of trying to meet heightened expectations. Losing a key team member also played a role in prompting a thorough evaluation of the project's viability. In light of these factors, the studio is taking steps to regain their creative footing and explore new directions.
The cancellation of Earthblade was influenced by several internal challenges that the development team encountered. A notable disagreement arose between Maddy Thorson and Noel Berry, alongside Pedro Medeiros, concerning the ownership of Celeste's intellectual property. This dispute led to a resolution where all parties agreed to part ways amicably. Medeiros has since moved on to work on his own project, Neverway. While losing a core team member wasn't the sole reason for canceling Earthblade, it did prompt the remaining members to reassess whether continuing with the game was the right move.
The creative process can often be fraught with disagreements, especially when different visions collide. In this case, the conflict over IP rights brought to light deeper issues within the team's dynamics. It became clear that the original cohesion and shared vision that had driven the success of Celeste were no longer present. Thorson and Berry recognized that continuing with Earthblade under these circumstances might not lead to the best outcome for the game or the studio. This realization provided an opportunity for introspection and reevaluation of their goals moving forward.
Following the immense success of Celeste, the pressure to create something even more impressive with Earthblade weighed heavily on the team. Thorson admitted that this pressure contributed significantly to the exhaustion felt during the development process. Rather than allowing this burden to dictate their next steps, the duo chose to take a step back and refocus on what truly matters to them as developers. They are now exploring smaller-scale projects and prototyping new ideas in hopes of rediscovering the joy and passion that fueled their earlier works.
This shift in focus reflects a broader trend in the gaming industry, where many developers are opting for more modest ambitions after experiencing the highs and lows of creating blockbuster titles. By returning to their roots, Thorson and Berry hope to reconnect with the creative spark that initially inspired them. Through this renewed approach, they aim to craft games that align more closely with their personal values and artistic vision. Ultimately, the cancellation of Earthblade serves as a reminder that sometimes stepping away from a project can open up new possibilities for growth and innovation.