
The system of blueprints in the game Arc Raiders has consistently sparked considerable debate among its player base since the game's release. Many players voice frustration over the random nature of blueprint discovery, a problem compounded by the fact that these hard-earned items are lost upon participating in the optional 'Expedition' reset. This contentious mechanic has prompted discussions within the community about potential improvements to the blueprint management system.
During a recent discussion with Embark Studios, the developers behind Arc Raiders, design director Virgil Watkins addressed the community's suggestion of allowing players to retain a select number of favored blueprints after an Expedition reset, akin to a seasonal secure inventory. Watkins acknowledged that this concept was considered even before the game's launch, recognizing the inherent power boost blueprints provide. He emphasized the challenge of balancing this feature, as blueprints grant a significant advantage by bypassing the typical reliance on luck to acquire crucial in-game equipment, such as powerful augmentations like the Looting Mk. 3 (Survivor) or top-tier PvP weaponry like the Venator.
Despite the complexities, Watkins stated that the idea of allowing players to save blueprints is not entirely dismissed. He understands the players' desire to preserve items they've invested significant effort into acquiring. However, he stressed that any such modification would inevitably impact the core progression balance of the game. The development team is actively seeking solutions that would not disrupt this balance while still addressing player concerns.
Watkins hinted at alternative approaches that could make the blueprint system more engaging and less frustrating. Instead of directly allowing blueprints to carry over after an Expedition, the studio is contemplating systemic changes to how blueprints are found, obtained, or learned. This could involve introducing more predictable methods of acquisition, thereby empowering players with greater control over their blueprint collection. Such adjustments aim to alleviate the issues associated with randomness without necessarily linking blueprint retention directly to the Expedition mechanics. Evidence of this shift can already be observed in recent in-game events, such as the Shared Watch event, which offered more accessible pathways to specific augments like the Vita Spray and Bobcat.
Ultimately, Embark Studios appears wary of overly integrating blueprints with the Expedition system, recognizing that a blueprint-saving option would primarily benefit frequent Expedition participants. Instead, their focus is on refining the overall blueprint acquisition process to make it more deterministic, benefiting the entire player community. This approach is intended to reduce reliance on luck and offer a more consistent and rewarding experience for all players seeking to expand their blueprint arsenal.
