
Andy Serkis, a prominent figure known for his motion-capture performances, expresses profound enthusiasm for the evolving landscape of video game acting, signaling a significant shift in the industry's recognition of this art form. He highlights how titles like 'Expedition 33' are instrumental in elevating the medium and acknowledging the invaluable contributions of both creators and motion-capture performers.
In a discussion with Variety, Serkis lauded 'Expedition 33,' remarking on its captivating concept and stunning visuals. He firmly asserts that the craft of acting, whether for video games, cinema, stage, or television, remains fundamentally consistent. The process of character development and portrayal, he explains, is identical across these diverse platforms, underscoring the universal nature of performance.
Serkis recounted his initial foray into video games with Ninja Theory's 'Heavenly Sword' for PlayStation 3, recalling a time when the acting community often dismissed video games as a lesser art form. However, he observes a dramatic change, noting that a new generation of drama school graduates now eagerly seeks opportunities within the gaming industry, a testament to its burgeoning respectability.
The actor also points out a fascinating reversal in technological influence. While video games have historically adopted Hollywood's special effects techniques, game engines are now becoming indispensable tools in filmmaking. He explains that these engines are used for pre-visualization of action sequences and for precise control over lighting in film production, illustrating the symbiotic relationship between the two industries.
Serkis emphatically states that the long-standing "snobbery" towards video games in comparison to filmmaking is rapidly dissipating. He anticipates a future where more immersive storytelling experiences will further blur these traditional distinctions, pushing the boundaries of interactive entertainment.
This sentiment resonates strongly within the industry, especially considering the recent accolades received by actors like Neil Newbon for his role in 'Baldur's Gate 3.' Such recognition stands in stark contrast to past instances where game actors were unfairly dismissed. While the industry has made considerable progress, challenges remain, particularly when influential figures undervalue the craft of acting in video games, perpetuating misconceptions.
