The outcry from the gaming community has not fallen on deaf ears. The UK's Department of Culture, Media & Sport has acknowledged the concerns raised by the 'Stop Killing Games' campaign. The department's official statement underlines the absence of legal obligations for software entities to maintain support for outdated versions of games, operating systems, or connected devices. It highlights the commercial considerations that may lead to the discontinuation of services for games with dwindling player numbers.
Despite this, the government department has reiterated the applicability of consumer protection laws. These regulations could compel game companies to ensure the continued playability of their products, especially if consumers have been led to expect indefinite access.
Under the spotlight is the Consumer Protection from Unfair Trading Regulations 2008, which may mandate the preservation of a game's functionality, such as offline playability, if consumers have been misled about the game's accessibility post-support. The ongoing petition, which will remain active until October 2024, has the potential to reach Parliament for debate if it crosses the 100,000-signature threshold. Currently, the petition stands at 22,890 supporters.
The legal implications of this issue are significant, as they may set a precedent for how digital goods are treated in terms of consumer rights and corporate responsibility.
The campaign gained traction following Ubisoft's announcement to terminate online support for 'The Crew', a decision that rendered the game unplayable, even for solo players. This move by Ubisoft has been a catalyst for the campaign, which is now challenging the legality of such actions globally.
Advocates for the campaign are not sitting idle; they are actively seeking legal counsel to explore further action. This step signifies a growing determination among gamers and consumer rights activists to hold publishers accountable.
The decision to shut down 'The Crew's' online support due to server and licensing constraints has not only affected players but has also raised broader concerns about the fate of digital games. This has led to a surge in activism, with similar petitions emerging in Australia, Canada, and discussions of a class action lawsuit in Brazil.
The international response underscores the universal value placed on digital games and the collective desire to protect them.
The 'Stop Killing Games' campaign's influence is spreading, with thousands rallying in support across different continents. The Australian petition has surpassed 8,000 signatures, while the Canadian effort has gathered over 4,600. These numbers reflect a shared concern among the global gaming community.
As the movement gains momentum, the possibility of class action lawsuits in various jurisdictions, such as Brazil, is being explored, indicating a potential shift in how digital games are legally classified and protected.
Industry experts, including GamesIndustry.biz's managing editor Brendan Sinclair, have weighed in on the issue. Sinclair advocates for the design of games that can maintain some level of functionality even after servers are decommissioned. He also calls for transparency from publishers regarding the lifespan of their products.
The debate around digital game preservation is not just about consumer rights; it's about safeguarding our cultural heritage in the digital age. The industry's response to this challenge will shape the legacy of gaming for future generations.