The gaming world is poised on the edge of their seats as Ubisoft heralds the arrival of the much-anticipated Assassin’s Creed Shadows. With the game's launch slated for the latter part of 2024, enthusiasts are eager to dive into the adventure that awaits. The announcement was made even more significant as it coincided with the opening of pre-orders, signaling a strong commitment from Ubisoft to its flagship series.
As the countdown to November 15 begins, the gaming community is marking their calendars for what promises to be a landmark release in the storied franchise.
Ubisoft's latest title comes with a stipulation that has become increasingly common in the realm of gaming: the necessity of an internet connection for installation. Notices on the game's packaging have made it clear that players will need to be connected to the web to set up their game, a detail that has not gone unnoticed by the gaming populace. Retail giants such as GameStop and Best Buy have already begun to display this information prominently on their product pages.
This requirement, while not a hindrance to the majority of players who enjoy constant internet access, does bring to light the evolving nature of game installations in an ever-connected world.
Ubisoft is no stranger to the practice of online installations, having implemented similar requirements for other titles such as Avatar: Frontiers of Pandora and the upcoming Star Wars Outlaws. In the case of Avatar, a one-time connection was necessary to download a crucial day one patch, a scenario that may play out similarly for Assassin’s Creed Shadows.
This approach by Ubisoft is indicative of a larger trend within the industry, where developers are leveraging the internet to ensure players receive the most updated and optimized version of their games from the get-go.
While the digital age has brought about convenience and immediacy, it also casts a shadow over the longevity of games. The requirement for an online connection to play raises concerns about the preservation of these digital experiences. Should the servers that support these games ever be decommissioned, as was the case with Ubisoft's The Crew, the ability to play these titles could be lost to the annals of time.
This issue is not just a hypothetical scenario; it's a tangible concern that has the potential to affect the legacy of games and their availability for future generations.
In a surprising turn of events, Ubisoft also announced the cancellation of The Division Heartland, a decision that underscores the volatile nature of game development. This move, coupled with the company's strategic choices regarding online connectivity, paints a picture of a developer navigating the complex waters of the gaming industry.
These developments have sparked discussions among players and industry observers alike, as they reflect on the implications of such decisions for the future of gaming.