12 Monkeys and Netflix inspired Bloober’s new horror game Cronos The New Dawn

Oct 22, 2024 at 3:28 PM

Cronos: Bloober Team's Groundbreaking Sci-Fi Horror Adventure

Bloober Team, the renowned Polish game development studio, has unveiled their latest project, Cronos: The New Dawn, a survival horror game that promises to captivate players with its unique blend of science fiction and chilling atmosphere. In a recent interview with Eurogamer, the co-directors of Cronos, Jacek Zięba and Wojciech Piejko, shed light on their ambitious vision for the game, their design philosophy, and the unexpected inspirations that have shaped its development.

Crafting a Sci-Fi Horror Masterpiece: Bloober Team's Ambitious Vision for Cronos

Embracing the Exotic: Krakow as the Backdrop for Cronos

Bloober Team has chosen to set Cronos in their hometown of Krakow, Poland, a decision that they believe will add a sense of exoticism and unfamiliarity for international audiences. By blending the familiar with the futuristic, the developers aim to create a unique and immersive sci-fi horror experience, drawing inspiration from the Alien film franchise's ability to seamlessly integrate science fiction and horror elements.

Diverse Inspirations: From Time Travel to Lurking Horrors

The Cronos team has drawn inspiration from a wide range of cinematic sources, including the time-traveling narrative of 12 Monkeys, the lurking dread of John Carpenter's The Thing, and even the Traveller suit from Netflix's Traveller. These diverse influences have helped the developers shape their vision for Cronos, blending elements of suspense, mystery, and technological innovation to create a truly captivating experience.

Eschewing Jumpscares: Cultivating Tension and Atmosphere

Bloober Team has made a conscious decision to move away from the traditional reliance on jumpscares, which they consider "cheesy or tiresome." Instead, the developers aim to get under the player's skin by crafting an atmosphere of tension and fear, where the unknown and the unseen are the true sources of dread. By focusing on creating a sense of unease and anticipation, Cronos promises to deliver a more immersive and unsettling horror experience.

Gameplay-Driven Approach: Departing from The Medium

Cronos is being positioned as Bloober Team's first "mass-market horror game," a distinction that Piejko describes as less about appealing to broader audiences and more about the type of experience they're creating. Unlike The Medium, which was more of an adventure game, Cronos will be more "gameplay" heavy, offering players a more action-oriented and immersive horror experience.

Blending Genres: Layers of Fear Meets Dead Space

The reveal trailer for Cronos has already sparked comparisons to other beloved horror franchises, with the game appearing to blend elements of Dead Space's limb-severing mechanics and the mind-bending environmental design of Layers of Fear. Bloober Team has teased that Cronos will feature "unique" mechanics, further hinting at the game's potential to push the boundaries of the survival horror genre.

A Promising Future: Cronos: The New Dawn Slated for 2025

As Bloober Team continues to refine and develop Cronos: The New Dawn, the anticipation among horror enthusiasts and sci-fi fans alike continues to grow. With a release date set for 2025, the studio has ample time to craft a truly immersive and unforgettable experience that will leave a lasting impression on players. Cronos promises to be a game-changer in the survival horror genre, blending cutting-edge technology, innovative gameplay, and a chilling atmosphere that will keep players on the edge of their seats.